1. What does the area under a velocity–time graph give?
- Acceleration
- Instantaneous velocity
- Displacement
Check the answer and reasoning
Displacement
Signed area accumulates displacement.
Physics / AS level
Use graphs and constant-acceleration equations without assuming every journey is uniform.
Velocity is the rate of change of displacement, and acceleration is the rate of change of velocity. Graph gradients and areas connect these quantities without requiring constant acceleration.
The familiar uniform-acceleration equations apply only while acceleration is constant. In an ideal projectile model, horizontal velocity stays constant and vertical acceleration is gravitational, with air resistance neglected.
Choose an origin, a positive direction and a time interval. Displacement is directed change of position; velocity is its rate of change. Acceleration is velocity change per second. A vehicle moving in the negative direction can have positive acceleration when it slows, so acceleration and speed do not always increase together. A sketch helps separate physical directions from algebraic signs.
The gradient of displacement against time gives velocity; a tangent is needed for an instantaneous value on a curve. The gradient of velocity against time gives acceleration, and signed area gives displacement. If velocity crosses zero, calculate the signed areas separately. Adding their magnitudes instead gives distance travelled, provided each interval keeps a single velocity sign.
Equations such as v = u + at and s = ut + ½at² require constant acceleration over the chosen interval. An object starting at 2 m/s with acceleration 3 m/s² for 4 s reaches 14 m/s and moves 32 m. Substituting an average acceleration into these equations is not generally valid when acceleration varies substantially during the interval.
For an ideal projectile, resolve launch velocity horizontally and vertically. Horizontal acceleration is zero, vertical acceleration is −g if upward is positive, and the same elapsed time belongs to both equations. At the top, vertical velocity is zero but acceleration remains downward. Air resistance breaks the simple horizontal-constant-velocity model, especially for light objects moving rapidly through air.
Gravity still acts. Only the instantaneous vertical velocity is zero there; the downward acceleration changes it from upward to downward motion.
Constant acceleration along one chosen axis.
Displacement for constant acceleration.
A body starts from rest and accelerates at 3 m/s² for 4 s. What displacement occurs?
s = 0 + ½ × 3 × 4² = 24 m.
Record position at equal time intervals in a simulation, estimate velocities and compare the velocity–time area with displacement.
Compare calculated trajectories with air resistance off, then switch it on to inspect the model’s limitations. Data and graph tools support gradient and area reasoning.
Displacement
Signed area accumulates displacement.
24 m
s = 0 + ½ × 3 × 4² = 24 m.
It remains constant.
Gravity acts vertically in this model.